Independent field manual/Not affiliated with Activision
Modern Warfare 4 // Oct 23 2026Intel updated 2026-10-21
MULTIPLAYER // LOADOUTS

Six MW4 loadouts that cover every mode

These are starting points, not gospel. Each class lists the gun, the attachment priorities, the confirmed perks worth taking and the mode it is built for.

Before the classes

Perks are split into three categories, and only some names are confirmed before launch: Fast Hands, Battle Hardened, Lethal Reach, Ghost and Overkill. If a perk you want is not listed here, it may still exist in the full game; check the in-game Create-a-Class list on October 23.

The Riot Shield is a Field Upgrade now, not a weapon. It is destructible. The Bomb Glider is a new piece of equipment that lets you approach from unexpected angles. Both change how objective pushes work.

1. Close-range rush — ISO Nightshade

SlotChoice
PrimaryISO Nightshade
AttachmentsSprint-out stock, ADS-speed rear grip, recoil muzzle, extended magazine
SecondaryKrait P68
PerksFast Hands, Battle Hardened, Lethal Reach
Lethal / tacticalFrag, Flash
Field upgradeRiot Shield or Bomb Glider
Best modesTDM, Kill Confirmed, Hardpoint

Play this on Lotus, Cachette and Mumbai's interior routes. The Nightshade wins fights inside 15 metres; do not challenge a Kastov across a lane. Use the pistol to move without exposing your primary's reload.

2. All-round — M4

SlotChoice
PrimaryM4
AttachmentsRecoil muzzle, bullet-velocity barrel, ADS rear grip, extended magazine
SecondaryKrait P68
PerksFast Hands, Battle Hardened, Ghost
Lethal / tacticalFrag, Smoke
Field upgradeRiot Shield
Best modesDomination, Hardpoint, Frontline

The M4 is the default answer to "I do not know the map yet." Build it for recoil and velocity, not pure mobility. Smoke is for crossing the open lanes on Coal and Transit 213.

3. Damage anchor — Kastov 762

SlotChoice
PrimaryKastov 762
AttachmentsVertical-recoil muzzle, control underbarrel, stability stock, 30-round magazine
ApexKastov Arc if you want anti-vehicle utility
SecondaryKrait P68
PerksBattle Hardened, Fast Hands, Ghost
Lethal / tacticalFrag, Flash
Field upgradeRiot Shield
Best modesDomination, Ground War: Combat Outpost

The Kastov is for players who hold lanes and pre-aim. It kicks hard; control the first three bullets and the rest follow. The Kastov Arc turns it into a utility weapon against vehicles and equipment, which is valuable in Combat Outpost.

4. Sniper support — KG-7 Vulcan

SlotChoice
PrimaryKG-7 Vulcan
AttachmentsADS-speed stock, flinch-resistance rear grip, quick-cycling bolt, variable optic
SecondaryISO Nightshade
PerksGhost, Battle Hardened, Fast Hands
Lethal / tacticalStim, Smoke
Field upgradeRiot Shield
Best modesGround War, Frontline

Do not run a sniper with a pistol on a 6v6 map. The ISO Nightshade secondary lets you rotate through buildings without being defenceless. Stim keeps you in the fight after a long-range trade.

5. Lane holder — Finn LMG

SlotChoice
PrimaryFinn LMG
AttachmentsRecoil muzzle, heavy barrel, extended belt, stability stock
SecondaryKrait P68
PerksBattle Hardened, Fast Hands, Lethal Reach
Lethal / tacticalFrag, Smoke
Field upgradeRiot Shield
Best modesDomination, Kill Confirmed, Combat Outpost

The Finn is slow and stable. Set up on a lane with cover, pre-fire the common push routes, and move only when the objective flips. It is the best gun for holding a Headpoint or a Domination flag from range.

6. Collateral economy — pistol start

RoundBuy
1Armor Vest, Stim
2Silenced Pistol or Revolver, Flash
3Silenced SMG or Shotgun
4+Tier 1 rifle, Ghost, UAV

Collateral is 5v5 Search & Destroy with cash. Everyone starts with a pistol, kills and objective play earn money, and you lose your loadout when you die. Respawns, killstreaks, health regeneration and custom loadouts are disabled. Buy armour early, buy a real gun by round three, and save for a Tier 1 rifle when the enemy team starts stacking.

The buy menu includes Armor Vest, Battle Hardened, Lethal Reach, Fast Hands, Ghost, Flash, Molotov, Frag, Stim, Smoke Wall, Riot Shield, four pistol types, shotgun, LMG, marksman rifle, silenced SMG, agile SMG, five Tier 1 rifles and a team UAV. Money carries between rounds; loadouts do not.

DMZ adjustments

DMZ uses the same weapons but a different economy. You can carry two primaries, two secondaries, or one of each, and weapon levels are shared with multiplayer. Bring a suppressed weapon for the Stealth Meter, and do not take a Vault blueprint you cannot afford to lose. The DMZ guide covers the stash and insurance systems.

What not to do

  • Do not copy a Warzone loadout into 6v6. Range and recoil behave differently without plates and 150 health.
  • Do not run Overkill unless you actually use both primaries. It costs you a pistol and a perk slot.
  • Do not build the Kastov for hipfire. It is a mid-range gun.
  • Do not ignore the movement course. A good mantle slide wins more fights than a 5% recoil attachment.

FAQ

What is the best loadout for beginners?

M4 with recoil and velocity attachments, a Krait P68 backup, Fast Hands, Battle Hardened and Ghost. It is effective on every map and does not depend on a specific playstyle.

What is the best SMG loadout?

ISO Nightshade with sprint-out and ADS-speed attachments, a pistol backup, Fast Hands and Lethal Reach. Use it on Lotus, Cachette and Mumbai interiors.

How does Collateral's economy work?

Everyone starts with a pistol. Kills and objective play earn cash, which you spend between rounds on armour, perks, equipment and better weapons. Dying loses your loadout but keeps your money.

Can I use these loadouts in DMZ?

Yes, but DMZ adds weapon condition, a stash and extraction risk. Bring a suppressed gun and avoid taking your best blueprint until you have insurance.

Sources

  1. Activision: launch weapons, perks and equipment
  2. Activision: Collateral mode economy details
  3. Retrogems: beta tier list